Award-winning, ancient backstabbing game for 2-5 Diadochi. World's Top 20 Multiplayer Wargame. Breaks friendships for over 20 years.
Latest Updates from Our Project:
Successors are getting closer!
3 days ago
– Tue, Jul 07, 2020 at 02:05:11 AM
With the end of June, we closed the Pledge Manager for Successors. It is a sign that we are moving to the next stage of production. We have finished most of the work related to the scenarios and game mechanics.
There has been a lot going on at PHALANX over the last month and many of the news are related to Successors, so please let us show some of them. To start with, we have finished the moulds for the figures for the manufacturer, who made the first casts of the final figures. Here are these moulds.
But that's not everything. Just a moment ago, we received the first versions of the figures. Now, after a close and careful check and if no issue are found we will start the production process for the minis rather soon. We belive the below images will reassure those worried about Successors - there are no delays, everything is going according to plan and we are on the track to deliver the game to you in October.
The figurines in the pictures have been arranged on Giant Playmat.
Something to consider
Our latest campaign, Domination, is underway on Kickstarter. This is a 90-120 minutes broad simulation of World War II on the strategic level. Each player count, and the game can be played with 2-4 players, offers a bit different experience. No matter what player count, however, you are getting a real team game in which one two factions, each of two powers, face each other.
In the classical split of Allies (Western Allies and USSR) versus Axis (Germany and Japan) both sides of the conflict are trying to gain an upper hand by controlling strategicareas, developing technologies and winning influence with neutrals. The play is really straightforward and streamlined, but the more you know about the game, the more strategic it gets and tactical choices become more and more important as you discover their meaning.
Please have a lookg at the campaign page and find out how much you like the project.
Domination is LIVE: https://bit.ly/do-mination
Adrian, Jaro & PHALANX Team
Closing the pledge manager & Rulebook
about 1 month ago
– Thu, Jun 04, 2020 at 12:06:01 AM
If you received a message about the closure of the pledge manager, please don’t be afraid - this is due to a system error because it was the original date of its closure. Until the end of the month, you can use BackerKit, make an order, and add accessories and our other games. On June 30, we plan to close the pledge manager, and then cards will be charged.
If you have any doubts or questions about whether it will be possible to be a few days late with payment, please contact us in a private message or via email: email@example.com
We don't expect any delivery delays to backers. It will invariably be October this year.
We also are developing a new version of the rulebook, the first page of which is presented below. It will probably change further, but the work is now at an advanced stage.
Adrian & PHALANX Team
Pledge manager prolonged and component update
3 months ago
– Mon, Apr 20, 2020 at 11:26:07 PM
There are probably many of you wondering why the Pledge Manager was not closed on April 13 according to our earlier update. Due to the COVID situation we've decided not to charge the cards as this may not be convenient to some of you. Hence the pledge manager stays open until further notice. We will let you know the closing date in due time so that everyone can prepare.
All backers can also contact firstname.lastname@example.org to charge the card earlier for any reason. We want to make sure, the payment for "Successors" is as hassle free for you as this could be.
We have completed the design of several components and we are very happy with them. I am very excited to present them here. So, without further ado, here we go:
Usually, good design is the one that looks like an obvious solution. Simple, elegant and functional. Getting there is not always easy. Surprisingly, it took several iterations before we arrived at what we really wanted: the army training track, the box for keeping Victory, Legitimacy and Prestige markers, the distinctive player's coat of arms and a space below, where the Champion marker goes.
Movement Allowance Card quickly became the indispensable component much beloved by the playtesters. Now you see all the movement ranges at a glance upon placing the die you just rolled for movement in the designated space. There is also a nice art in the background.
A very cool feature indeed. Even more so, once we have combined it with the Active Player Card (replacing such a token), now to be found on the back of the card. This helps to determine the Active player during the gameplay as well as the moment when the initiative goes to the next person when he/she is done moving.
Then come the Province Cards. They all now list what they meant to list and are additionally color-coded: see for example the three Lord of Asia provinces in orange and Royal Macedonia in purple.
Last but not least, we have decided we want to use 70x120mm cards and have redesigned the cards accordingly, see a Bonus card below to grasp the proportions.
Thank you for your support and stay safe!
Jaro & PHALANX Team
Production news and the Czech version of Hannibal & Hamilcar
4 months ago
– Tue, Mar 17, 2020 at 12:53:33 AM
Pledge Manager is extended to April 13, delivery date remains unchanged.
Work on Successors is at an advanced stage. We're still working on the graphic layer to match the climate of the Diadochi wars. We're finishing scenarios.
The first miniature designs arrived from the factory.
We would like to inform you that the last Freedom! copies have remained in our store!
Freedom! is a siege game, a test of will, endurance and tactics between the besieged freedom fighters and the besieging imperial forces, who have come to crush the rebellion. This universal contest is presented through a dramatic history of the siege of a Greek Holy City (Messolonghi) by Ottoman forces during the Greek War of Independence.
Keep up to date with PHALANX
It’s worth subscribing to the newsletter, PHALANX Club and FB to keep up to date with what is happening in our publishing house and what we’re currently working on.
This year we will also launch a new campaign - Domination. The game is a new, improved and extended edition of Mini WWII.
If you’re interested in the game and don’t want to miss the campaign, click the "Remind me" button that will remind you about the project after it has started.
Development & Production
5 months ago
– Fri, Jan 31, 2020 at 12:45:11 AM
It was quite a while since the last update, but design and production are time consuming and silence-liking processes. Today, we would like to give you a short summary of what has happened so far.
We have started production of miniatures. All the models were finalised (including the sculpts unlocked during the campaign) and send to the manufacturer for mold production.
The first step is to check out the sculpts to be sure that all the bases are the same size, as they have to fit the plastic rings that will be used to mark the ownership of the figurine.
When the digital sculpts are fine, the miniatures are 3D printed for final checking and approval. On the image above you can see small yellow marks on the marked miniatures. These areas must be corrected (filled with some additional material) due to mass production requirements. After the sculpts are approved by production manager, the molds will be manufactured. The mold production and adjustments will take 2 months, and mass production of miniatures will take another month. So far we are on schedule with this.
The first part of miniatures will be painted, for all who have chosen the painted miniature set as an add-on. Here are some photos form the factory, showing different painting techniques and colour schemes. Please note that these are only tests, not the final result.
Along the miniatures, the plastic rings, stand bases and custom dice will be manufactured.
At the same time, we are working on the final game rules edition and a new 2 players scenario unlocked as a stretch goal. What is more, we are working on the 6 players scenario, that we really want to add to the game! Here is a draft version, by Justin Vorhis:
All the new ideas are being playtested and then approved by Mark Simonitch. This takes some time, as Mark is very demanding designer. But we are sure that this will provide a great final outcome.
The same time we are working on Hannibal & Hamilcar rules edition. Our goal is to keep the common rules of Hannibal and Successors being written in the same style. Where the rules are the same, they will be written exactly the same way. It will make easier to jump from one game to another and see which rules are different.
In the meantime, we are working on our new Kickstarter campaign - for a fast-paced deck-building tabletop game of modern space exploration. Please click on the image below and check out Martin Wallace’s Rocketmen!