Successors

Created by PHALANX

Award-winning, ancient backstabbing game for 2-5 Diadochi. World's Top 20 Multiplayer Wargame. Breaks friendships for over 20 years.

Latest Updates from Our Project:

Production news and the Czech version of Hannibal & Hamilcar
19 days ago – Tue, Mar 17, 2020 at 12:53:33 AM

Hello Everyone,

Pledge Manager is extended to April 13, delivery date remains unchanged.

Work on Successors is at an advanced stage. We're still working on the graphic layer to match the climate of the Diadochi wars. We're finishing scenarios.

The first miniature designs arrived from the factory.

Czech version of Hannibal & Hamilcar

We're pleased to inform you that there will also be a Czech Hannibal & Hamilcar edition, which will be published by Fox in the Box, which can be ordered as an add-on to pre-order Successors at BackerKit.
 

We would like to inform you that the last Freedom! copies have remained in our store!

Freedom! is a siege game, a test of will, endurance and tactics between the besieged freedom fighters and the besieging imperial forces, who have come to crush the rebellion. This universal contest is presented through a dramatic history of the siege of a Greek Holy City (Messolonghi) by Ottoman forces during the Greek War of Independence.

Keep up to date with PHALANX

It’s worth subscribing to the newsletter, PHALANX Club and FB to keep up to date with what is happening in our publishing house and what we’re currently working on.

This year we will also launch a new campaign - Domination. The game is a new, improved and extended edition of Mini WWII.

If you’re interested in the game and don’t want to miss the campaign, click the "Remind me" button that will remind you about the project after it has started.

This is the preview page: http://bit.ly/dominationonks

Happy gaming!

PHALANX Team

Development & Production
2 months ago – Fri, Jan 31, 2020 at 12:45:11 AM

Hello Everyone,

It was quite a while since the last update, but design and production are time consuming and silence-liking processes. Today, we would like to give you a short summary of what has happened so far.

We have started production of miniatures. All the models were finalised (including the sculpts unlocked during the campaign) and send to the manufacturer for mold production.

Adjusting the sizes of the miniatures.

The first step is to check out the sculpts to be sure that all the bases are the same size, as they have to fit the plastic rings that will be used to mark the ownership of the figurine. 

Filling the gaps in printed miniatures.

When the digital sculpts are fine, the miniatures are 3D printed for final checking and approval. On the image above you can see small yellow marks on the marked miniatures. These areas must be corrected (filled with some additional material) due to mass production requirements.  After the sculpts are approved by production manager, the molds will be manufactured. The mold production and adjustments will take 2 months, and mass production of miniatures will take another month. So far we are on schedule with this. 

The first part of miniatures will be painted, for all who have chosen the painted miniature set as an add-on. Here are some photos form the factory, showing different painting techniques and colour schemes. Please note that these are only tests, not the final result.

Testing some different painting solutions and colour schemes.

Along the miniatures, the plastic rings, stand bases and custom dice will be manufactured.  

At the same time, we are working on the final game rules edition and a new 2 players scenario unlocked as a stretch goal. What is more, we are working on the 6 players scenario, that we really want to add to the game! Here is a draft version, by Justin Vorhis:

All the new ideas are being playtested and then approved by Mark Simonitch. This takes some time, as Mark is very demanding designer. But we are sure that this will provide a great final outcome.   

Alan Richbourg is running a test game during BGG Con 2019.

The same time we are working on Hannibal & Hamilcar rules edition. Our goal is to keep the common rules of Hannibal and Successors being written in the same style. Where the rules are the same, they will be written exactly the same way. It will make easier to jump from one game to another and see which rules are different.  

In the meantime, we are working on our new Kickstarter campaign - for a fast-paced deck-building tabletop game of modern space exploration. Please click on the image below and check out Martin Wallace’s Rocketmen!

That's all for now. See you in the next update!

Michal & PHALANX Team

PLEDGE MANAGER AND PRE-ORDER ARE LIVE
4 months ago – Thu, Dec 05, 2019 at 12:48:00 AM

Hello Everyone!

The Backerkit Pledge Manager (PM) is now open, and you should receive an email invitation soon. If not, please check your SPAM folder. If you still can’t see the invitation, please go directly to  https://successors.backerkit.com/  and use your Kickstarter registration e-mail to get your invitation.

After you click the invitation link, please choose your country [Select your country for shipping BUTTON]. This will set up your shipping charge.

Next please choose your language edition [switch your pledge level BUTTON] if your pledge and/or language is wrong.

When your pledge level, language edition and shipping destination are OK, please proceed by clicking [Get Started BUTTON].

Now you will see the instructions of checking and changing your pledge level, if you haven't done this in the previous steps. When everything is fine, mark the Understood point and move next to Add-ons.

Then continue with the add-ons. Please add to your cart the additional items you wish to have in your order - as it is done in a regular web shop. Your pledged amount is your available credit (reduced by the pledge you have choosen, that you already have in your basket, including the game itself and free items, like Usurper’s Ring and Helepolis Siege Engine). But you can purchase any extra items, and total to be paid will be created indlucing the shipping price.

Finally, enter your shipping address, pay the balance, and click "Place Order" and you'll be all set.

Once you respond to your survey, you can still go back later and change your choices until we close the surveys and get our final counts. If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at  https://successors.backerkit.com/

If you used your Facebook credentials to log in to your Kickstarter account, the BackerKit survey is sent to the email address you use for your Facebook account. If you have another email address that you prefer to use, please contact support at  https://successors.backerkit.com/faq

If you have any questions about the Pledge Manager or how your order is processed, please make sure to contact Backerkit Support first, as the tool is very user-friendly and has a solid helpdesk. If they can’t help you, please contact Agata Jurczyszyn, our BackerKit Manager: agata.jurczyszyn[at]vertima.trade

The pledge manager will be open until the end of March 2020.

PRE-ORDER

The Pledge Manager is open for anyone who would like to receive the game at the same time as the Kickstarter backers. Here is a link to the preorder page (it works like a regular web shop):  https://successors.backerkit.com/hosted_preorders

Please note that the Helepolis Siege Engine miniature, Artbook and the Usurper’s Ring were Kickstarter Exclusive items and won’t be available in pre-order. Everything else is the same as in the campaign, for the SUCCESSORS Pledge.

1941. Race to Moscow

Two weeks ago we have started a new campaign, which is very important to us, as the game is our in-house design. This is a hybrid game, a cross of euro and war game worlds. Please click on the image below and check out 1941. Race to Moscow!

Happy gaming!

Michal & PHALANX Team

SUCCESSORS Successful!
7 months ago – Fri, Sep 13, 2019 at 11:33:09 PM

Hello Everyone,

You’ve done it again! This is yet another project funded by PHALANX at the Kickstarter and all that thanks to the fantastic bunch of supporters we’ve got. And that’s you! Please accept our sincerest thanks for this outstanding campaign. Once again you have proven that there is a huge group of military history buffs who enjoy playing strategic board games - something we hoped for, for all the years before we started the company! And we are very happy that we can work for such community, because our roots are deep in history and conflict simulation games. Thank you very much!

As you may already know, we tend to announce our next project on the very day, when our current campaign is sent to production. And that moment is today. So, while there is a sound of champagne corks popping from the bottles at the party in Michal’s apartment, you may dive into reading what we are up to at PHALANX, starting on Monday. So, without any further ado, here it comes, a game that some of you have been waiting for years…

1941: Race to Moscow

Click here to visit the campaign preview page!

In 1941: Race to Moscow, which by some is considered to be war-themed pick up and delivery and by others a very simple but not simplistic approach to large scale military logistics, the players take the roles of chiefs of staff (or quartermasters) of three massive Army Groups, formed together from close to 200 divisions, which aim at the centers of Soviet Union - Moscow, Leningrad and Rostov. The campaign itself was planned to be swift and daring, with a goal to reach the objectives before the winter comes...

Please visit 1941: Race to Moscow preview page to find out more about this project and click NOTIFY ME ON LAUNCH button. This way you won’t miss the moment when the campaign starts! 

Thank you!

PHALANX Club

If you want to know more about our future plans, please join Phalanx Club - our Facebook group - and you will be among the first to know: https://www.facebook.com/groups/phalanxclub/

The Next Steps

Please read the following info, as this is very important post-campaign data that all of you need to know:

1. We will be setting up the pledge manager as soon as possible - we will use BackerKit.com. It will allow you to:

  • manage your pledges (check your items, add or remove items from your pledge, choose language editions of your items),
  • purchase extra copies of the game, add-ons etc.,
  • enter your delivery addresses.

Please do not send us messages containing the above information, as we will be unable to process it. These kinds of choices are made in the pledge manager ONLY.

2. People who have missed the campaign will be able to pre-order the game in the pledge manager. You will be able to buy the add-ons as well.

3. Once the pledge manager is open, you will receive an email notification. There is also going to be a separate update too. You really can’t miss it, although please check your spam email from time to time. ;)

4. The pledge manager should go live in 1-2 months after the campaign is finished, as we need to make the final quotes for shipping based on the number of backers from each country, and setup all the products in the manager. It will be live for another 2-3 months. The pledge manager works like a standard webshop where you choose the items you want to get for your credit (the amount pledged during the campaign). You will be able to increase your credit, to pay for shipping and add-ons, if you choose any.

5. Current payments are processed by Kickstarter, so please contact their help desk if you have any problems with charging your cards. Sorry, but we can't help you in any way, as this is run solely by Kickstarter and we have no influence over this process.

6. We will keep you updated about game development and production status. We won’t be spamming, but we will try making at least a single update a month, or more, if there is anything important to share.

That’s all for now. See you in the comments section and in the next updates!

Thank you, and happy gaming!

Jaro, Waldek, Michal and PHALANX Team

The Final Day
7 months ago – Fri, Sep 13, 2019 at 02:27:10 PM

Hello Everyone,

It is the final day of the SUCCESSORS campaign. You already know that it is a successful one, as you have reached all the Stretch Goals that we have prepared. Thank you very much for your tremendous support!

What could we say more? We can only try to convince all of these who are still on the fence, that supporting this campaign now gives you the best deal possible, with two Kickstarter exclusive items added to your pledge for free, plus a nice, no less than $30 discount off the MSRP. So, please support us now, helping us to publish more history-oriented, conflict simulation games. We know that you like such titles!

You can also upgrade your SUCCESSORS by a bunch of items, that we offer as the campaign add-ons. Please note, that the Giant Playing Mat and Dice Siege Tower will be available for retail distribution (for a bigger price, though), but Painted Miniatures and Artbook are Kickstarter exclusive items and won’t be available in retail. So, this is a good moment to consider adding these items to your pledge. Thank you!

And let’s give some space to Dr. Eric G. L. PINZELLI, as he is going to write about the story behind our Kickstarter exclusive items - Usurper’s Ring and Helepolis siege engine.

ALEXANDER'S ROYAL RING: THE ULTIMATE SYMBOL OF AUTHORITY

Usurper’s Ring prototype on Michal’s hand, real photo. ;)

By the time of Alexander the Great, signet rings had been used in the Middle East and the Eastern Mediterranean for more than a thousand years. They were a convenient compact evolution from the earlier cylinder seals invented in Ancient Mesopotamia (although cylinder seals were still in use in Achaemenid Persia in the 4th Century BC) in the 4th Millennia BC for the same purpose, to sign or certify legal documents onto soft sealing wax or clay.

As such, signet rings possessed high symbolic value of authority and power. They were either kept under guard in the king’s treasury and archives, or carried by the king himself until he would pass it on to his successor. Alexander handed his signet ring to Perdikkas on his deathbed (or did Perdikkas remove it from his hand?). It was probably taken by Ptolemaîos after Perdikkas’ assassination on the banks of the Nile and kept in Egypt.

Although we do not have a description of his ring, it was certainly made entirely of gold, carrying an oval or circular engraved gemstone (probably a deep red garnet which was fashionable at that time, aquamarine, emerald, lapis lazuli or sapphire) representing the Macedonian royal house’s symbol, the so-called “Vergina Sun”, since the dynasty claimed to be protected by the sun.

Alexander’s court gem-engraver was Pyrgoteles, the only artist authorized to create the king’s intaglios. Other symbols could have been engraved by Pyrgoteles who was also responsible for the coin dies: either Alexander turned into Herakles wearing a lion-skin headdress, the goddess Athena wearing a corinthian helmet, or Zeus, holding an eagle and a scepter, all designs commonly represented in Alexander’s coinage to pay the soldiers, levies and taxes.

THE HELEPOLIS USED BY DEMETRIOS I DURING THE SIEGE OF RHODES

The Helepolis (“Taker of cities”), was a gigantic ironclad movable assault tower and artillery platform. Although siege towers existed since the Assyrians, during the Hellenistic era siege weaponry was brought to another level. Ancient authors claim that the Helepolis was invented by Greek military engineer Polydes of Thessaly who worked for the king Philip of Macedon and participated in the unsuccessful siege of Byzantium (341 BC). Two of Polydes’ students improved on their master’s designs: Charias and Diades served during Alexander’s campaigns, creating prodigious machines to capture enemy strongholds, including Tyre in Phoenicia which had seemed impregnable (332 BC).

The name “Helepolis” was from then on associated with every unusually large siege tower although the one built specifically by Epimachos of Athens for Demetrios I’s siege of Rhodes (305 BC) is the most famous: it was nine stories high, reinforced with iron plates on the front and sides, stood more than 40 m tall, for a staggering weight of 180 t. Its armament is what made it particularly fearsome: with 16 catapults and 4 dart throwers, the two top floors used to shower down darts from above, the Helepolis did not have a drawbridge, rather it was used as an early land “gunship” or tank: with its concentrated firepower it would clear the enemy’s walls from defenders, its large catapults could even destroy ramparts and curtain-walls. Attackers could then bring up battering rams, undermine the walls, or mount a traditional assault with ladders.

The Helepolis, which was mounted on 8 oak wheels (5 m in diameter), was propelled by a capstan and belt drive manned by 200 men. Additional thrust could be provided from the rear. During the siege, the Rhodians managed to knock out some of the iron plates, exposing the timber beneath to incendiary arrows. To avoid its destruction, the huge tower was pull out for repair. Later, the Rhodians and Demetrios reached an agreement and the siege was called off. The Helepolis, along with the other siege machinery left behind were dismantled and sold by the Rhodians for 300 talents of silver. The money and the timber were used to build the colossal statue of the sun-god Helios, one of the Seven Wonders of the Ancient World.

To the strongest!

Michal & PHALANX Team